C# IsNumeric

Date: 2019-10-24
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// Preferred way: works with nullable types! (but a null value returns false)
public static bool IsNumeric(object o) => o is byte || o is sbyte || o is ushort || o is uint || o is ulong || o is short || o is int || o is long || o is float || o is double || o is decimal;
// Preferred way: works with nullable types! (but a null value returns false) public static bool IsNumeric(object o) => o is byte || o is sbyte || o is ushort || o is uint || o is ulong || o is short || o is int || o is long || o is float || o is double || o is decimal;
// Preferred way: works with nullable types! (but a null value returns false)
public static bool IsNumeric(object o) => o is byte || o is sbyte || o is ushort || o is uint || o is ulong || o is short || o is int || o is long || o is float || o is double || o is decimal;
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// Another way based on a type instead (not preferred in most cases)
public static bool IsNumeric(Type type)
{
switch (Type.GetTypeCode(type))
{
case TypeCode.Byte:
case TypeCode.SByte:
case TypeCode.UInt16:
case TypeCode.UInt32:
case TypeCode.UInt64:
case TypeCode.Int16:
case TypeCode.Int32:
case TypeCode.Int64:
case TypeCode.Decimal:
case TypeCode.Double:
case TypeCode.Single:
return true;
case TypeCode.Object:
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>))
{
return IsNumeric(Nullable.GetUnderlyingType(type));
}
return false;
default:
return false;
}
}
// Another way based on a type instead (not preferred in most cases) public static bool IsNumeric(Type type) { switch (Type.GetTypeCode(type)) { case TypeCode.Byte: case TypeCode.SByte: case TypeCode.UInt16: case TypeCode.UInt32: case TypeCode.UInt64: case TypeCode.Int16: case TypeCode.Int32: case TypeCode.Int64: case TypeCode.Decimal: case TypeCode.Double: case TypeCode.Single: return true; case TypeCode.Object: if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>)) { return IsNumeric(Nullable.GetUnderlyingType(type)); } return false; default: return false; } }
// Another way based on a type instead (not preferred in most cases)
public static bool IsNumeric(Type type)
{
	switch (Type.GetTypeCode(type))
	{
		case TypeCode.Byte:
		case TypeCode.SByte:
		case TypeCode.UInt16:
		case TypeCode.UInt32:
		case TypeCode.UInt64:
		case TypeCode.Int16:
		case TypeCode.Int32:
		case TypeCode.Int64:
		case TypeCode.Decimal:
		case TypeCode.Double:
		case TypeCode.Single:
			return true;
		case TypeCode.Object:
			if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>))
			{
				return IsNumeric(Nullable.GetUnderlyingType(type));
			}
			return false;
		default:
			return false;
	}
}
bool IsStringOrNumericType(Type type)
{
// Haal het onderliggende type op als het een nullable type is.
Type underlyingType = Nullable.GetUnderlyingType(type) ?? type;
// Controleer of het onderliggende type een string of numeriek type is.
return underlyingType == typeof(string) ||
underlyingType == typeof(byte) || underlyingType == typeof(sbyte) ||
underlyingType == typeof(short) || underlyingType == typeof(ushort) ||
underlyingType == typeof(int) || underlyingType == typeof(uint) ||
underlyingType == typeof(long) || underlyingType == typeof(ulong) ||
underlyingType == typeof(float) || underlyingType == typeof(double) ||
underlyingType == typeof(decimal);
}
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